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Three Pokemon Titles That Didn't Get the Adoration They Earned

In the wake of a taste of world peace thanks to Pokémon Go, it's beyond doubt that the monster collecting franchise stands as one of the most mainstream gaming titles around. Pikachu is just as famous as Disney's mascot, perhaps even more. The ongoing excitement around card prices ensures almost daily Pokémon news stories. It would be difficult to find a pocket monster game that failed to move at least a few million copies. Remarkably, unofficial Pokémon games achieve popularity annually.

However despite that ubiquity and popularity, some Pokémon games that remain underappreciated. These represent games that didn't get their proper due, or were overshadowed under the excitement of the mainline series. They're Pokémon games stuck on doomed consoles or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or contemporary re-releases. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?

Pokémon Ranch: The Cozy Forerunner

An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the ordinary aspects that would come with owning a companion. Sure, modern titles include small features like these in modern games—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch noted Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

As the name suggests, the game is set on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the appeal was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.

Ranch was released well before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of idle games, and the video playthrough popularization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to watch your creatures as much as you interact with them didn't mask a lack of substance. In truth, Ranch's meticulous design was so extraordinary, there's a live stream focused on broadcasting the game 24/7. The streamer who operates the channel states that, after nearly two decades of experiencing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Strategic Tabletop Game Lost

Are you aware that Pokémon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.

These poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I loved and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by server issues. Bugs, alongside Duel's scummy business model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique game board made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.

Pokemon: Magikarp Jump: The Whimsical Gem

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.


With dozens of mainline entries and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly notwithstanding argu

The writer

Jacqueline Perkins

A seasoned casino analyst with over a decade of experience in gaming strategy and industry trends.

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